Technical Design Animator jobs in Frisco

  • Full Time
  • Frisco
  • Posted 4 weeks ago

Gearbox Software

Technical Design Animator jobs are vacant in Frisco,TX. The Gearbox Software it's specialized into Art & Design industry. Currently the headquarters are in Texas.

Technical Design Animator job positions are vacant on Gearbox Software company, located in Frisco with a rate of  $15.00-27.50/hour.

More details about the job listing:

Key Responsibilities Create maintain animation blueprints state machines character data Tune blending for gameplay animations. Break down and document design features into easy to animate content. Work with Designers andAnimators to maintain monitor best practices and optimal workflows. Support animation content implementation with other departments including Missions Systems and Gameplay teams. Research prototype new animation systems for use by Animation and Design teams. Communicate and work closely with Gameplay andEngineProgrammers to develop new features neededto deliverhighly polished sophisticated presentations. Document system functionality and breakdowns for use by future employees or other teams. Identify potential pipeline improvements and act to improve them. Qualifications

Required Familiarity with animation systems including blending warping layering synched choreography and state machines. A strong understanding of logic technical architecture and experience with one or more scriptinglanguages. Needs to be familiar with animation pipelines from mesh to implementation of final assets. Able to collaborate and work well with teams from various disciplines. Ability to own a feature from pitch and documentation to prototype and final implementation. Should be comfortable working in documentation and production platforms such as Jira or Confluence. A positive attitude and an ability to receive and provide objective feedback on areas of game feel and presentation. 5 Years as a Game Designer Animator or Programmer with at least 3 years previous experience working in a relevant area that pertainstocharacter animation. Desired Experience in Unreal 4 Animation Systems Programming Capability in Python MEL or C Experience in Maya and Motion Builder Animation Systems Experience with mocap systems and software such as Vicon Blade Strong balance of creative visual aesthetics and technical skills. An avidfan offirst personand action games withan eye towards what other studios are doing to elevate thepresentationand feel of their games. Experience with advanced animation systems such as Motion Matching or Distance Matching.

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